Daftar Blog Teman

Sabtu, 29 Juni 2013

The example of conceptual article


The Implementation of Circle Game as Media to The Students’ Mastery Vocabulary at Elementary School

Megawati Susanti
Nusantara PGRI Kediri

Abstract
This paper tries to bring about a discussion  on the concept of implementation of circle game as media to the students’ mastery vocabulary. The objective of this paper was how to apply circle game as media to the students’ mastery vocabulary. Students are more motivated to do an activity if they are having fun doing it and pleasurable activities get repeated, therefore, teacher should give circle game as media to teach them. It could improve the students’ motivation in improving their  ability to speak English.
Keywords : circle game, teaching vocabulary, elementary school

Introduction
The increasing need caused by developing era demanded the global society to enhance their human resources quality in order to compete to the other countries. In responding this situation, the role of communication had become a part that could not be separated from this condition. As English had become very powerful language in the world, it became one of international languages, most global community used English as a media of communication with another.
As the most important foreign language in Indonesia, English became one of the compulsory subjects taught in junior high school, senior high school and some semesters at university. As the result, the government always made effort to improve the quality of English teaching. By improving the teachers’ quality and other components involved in educational process, the English teaching in Indonesia improved time to time.
In line with the government’s plan to have nine compulsory studies, it was possible to teach English in elementary school. Applying the foreign language to early level (elementary school students), in order that students can mastery all of language component. One of the most important language components was vocabulary. The mastery of it would be very helpful when one was learning foreign language having a great mastery on it.
Play or game is an important way to learn all types of skills and knowledge. Students are more motivated to do an activity if they are having fun doing it and pleasurable activities get repeated, therefore, give their more chances to practice the skill or recall a piece of knowledge. Word games are a great way to pick up new vocabulary and play with vocabulary that is already familiar (Huyen and Nga2003:1).
By circle game as a media in teaching vocabulary to elementary school students, the writer hoped that it would make them felt something pleasant and felt it different from what they used to get in the class. Teaching using circle game would stimulate them to be more active and it was really matched with the students’ world where pre-level students liked to study through movement. By the activity, they were given an opportunity to express their mind, emotion, feeling and attitudes when they were involved in it.
In this paper, the writer tries to discuss about the implementation of circle game as media to the students’ mastery vocabulary“. The writer want to apply circle game as media to the students’ mastery vocabulary.

General Concept of a Language
A language is a systematic means of communication by the use of sounds or conventional symbols. It is the code we all use to express ourselves and communicate to others. It is a communication by word of mouth and it is the mental faculty or power of vocal communication.
Language is a system for communicating ideas and feelings using sounds, gestures, signs or marks. Dr.G.Manivannan (2006:1) in his article says that any means of communicating ideas, specifically, human speech, and the expression of ideas by the voice and sounds articulated by the organs of the throat and mouth is a language. This is a system for communication. A language is the written and spoken methods of combining words to create meaning used by a particular group of people.
Language, so far as I know, is something specific to humans, that is to say it is the basic capacity that distinguishes humans from all other living beings. Dr.G.Manivannan (2006:1) in his article adds that language therefore remains potentially a communicative medium capable of expressing ideas and concepts as well as moods, feelings and attitudes.
A set of linguists who based their assumptions of language on psychology made claims that language is nothing but ‘habit formation’. According to them, language is learnt through use, through practice. In their view, ‘the more one is exposed to the use of language, the better one learns’.
Written languages use symbols (characters) to build words. The entire set of words is the language’s vocabulary. The ways in which the words can be meaningfully combined is defined by the language’s syntax and grammar. The actual meaning of words and combinations of words is defined by the language’s semantics.
General Concept of Vocabulary
Vocabulary is one of the four language components, which are spelling, grammar, phonology and vocabulary. It is an important element that cannot be separated from each other in language learning process, Since English as foreign language becomes an international language. No wonder, it becomes so important for foreign language learners to learn and master on it that it is a basic element of a language used before learning more about the foreign language. It happens when one who is learning a language has a great mastery on vocabulary, he will succeed in using the language being studied either in comprehending the meaning of a word in the context of spoken or written language.
To get further understanding about vocabulary, Donna Young (2007) explains that vocabulary is the study of:
a.       The meanings of words
Many words have several different meanings each, study the meanings of the words and the part of speech.
b.      How the words are used
Study the words in context, apply what you learn by writing sentences with your words.
c.       Root words, prefixes, suffixes
Studying these will aid in the study of vocabulary.
d.      Analogies
This is comparing two pairs of words and choosing the pair that goes together.
Moreover According to Kamil & Hiebert (2007) in their article accessed from internet, they broadly define; vocabulary is knowledge of words and word meanings. However, vocabulary is more complex than this definition suggests. First, words come in two forms: oral and print. Oral vocabulary includes those words that they recognize and use in listening and speaking. Print vocabulary includes those words that they recognize and use in reading and writing. Second, word knowledge also comes in two forms, receptive and productive. Receptive vocabulary includes words that they recognize when they hear or see them. Kamil & Hiebert (2007) in their article, they also say that Productive vocabulary includes words that they use when they speak or write. Receptive vocabulary is typically larger than productive vocabulary, and may include many words to which they assign some meaning, even if they do not know their full definitions and connotations or ever use them as they speak and write.
Elementary School Students
Elementary school students are categorized as young learners that have different characteristic from adult learners. They usually consist of students at the age of 6 to 12 years old, where the element of fun becomes a part of their world. To give further comprehension about them, Harmer (2001:38) states some general
characteristic of children, as follows:
a)      They respond to meaning even if they do not understand the words.
b)       They often learn indirectly than directly.
c)      Their understanding comes not just from the explanation, but also from what they see and hear and crucially have a chance to touch and interact with.
d)     They generally display an enthusiasm for learning and curiosity about the world around them.
e)      They have a need for individual attention and approval from their teacher.
f)       They are keen on talking about themselves and responding well to learning that use themselves and their own lives as main topic in the classroom.
g)      They have limited attention span, unless activities are extremely engaging can make them easily getting bored, losing interaction after 10 minutes or so
The Principle of Teaching Vocabulary
Recognizing what students need in learning is necessary for a teacher. The
process of transferring knowledge will not simply succeed if he can not see his students’ learning absorbing capability toward the material taught and the teaching portion should be given to.
It is going to be harder for a teacher to teach young learners than adult, it is
because of their character. Involving many theories are not a good idea; I believe, this will not maximally work on them and even bore the pupils. That is a reason; the teaching process must have principles as a reference. To avoid errors in teaching young learner, Cameron (2001: 81) states about several principles of teaching to young learners, they are:
a. The types of words that children find possible to learn with shift.
b. Vocabulary development is not just learning more words but it is also importance about expanding and deepening word knowledge.
c. Words and words knowledge can be seen as being linked in network of meaning.
d. Basic level words are likely too be more appropriate for children, or when learning vocabulary for new concepts.
e. Children change in how they can learn words.
Looking at the importance of English foreign language to young learners, the teaching principles will very influence the foreign language learners’ understanding toward the material taught. That is the reason; the teaching must be based on an appropriate strategy referred to the teaching principles, so that the learners, through a well teaching process and structurally transferred, will gain a good English foundation.
Since vocabulary becomes the topic of discussion, the other principles also stated by James Coady (1997) in his article gained from internet offers a synthesis of research on foreign language vocabulary acquisition. He suggests these implications for pedagogy:
Three main principles appear to underlie effective vocabulary teaching. First, learners should be provided with both definitional and contextual information about words. In the case of foreign language learners, this could be related to their often-felt need for dictionary access. Second, learners should be encouraged to process information about words at a deeper level. Among foreign language learners this could be reflected in the current emphasis on authentic communicative activities. Finally, learners need multiple exposures to words.
Teaching of Vocabulary
According to Linda Diamond and Linda Gutlohn (2006) in their article they say that Vocabulary is the knowledge of words and word meanings. As Steven Stahl (2005) puts it, "Vocabulary knowledge is knowledge; the knowledge of a word not only implies a definition, but also implies how that word fits into the world." Vocabulary knowledge is not something that can ever be fully mastered; it is something that expands and deepens over the course of a lifetime. Instruction in vocabulary involves far more than looking up words in a dictionary and using the words in a sentence. Vocabulary is acquired incidentally through indirect exposure to words and intentionally through explicit instruction in specific words and word learning strategies. According to Michael Graves (2000) in his article accessed from internet says that there are four components of an effective vocabulary program:
a)      Wide or extensive independent reading to expand word knowledge
b)       Instruction in specific words to enhance comprehension of texts containing those words
c)      Instruction in independent word-learning strategies, and
d)     Word consciousness and word-play activities to motivate and enhance learning.
In addition, something which is really needed to a teacher to concern is about
components of vocabulary instruction. According to Linda Diamond and Linda Gutlohn (2006) in their article add that components of vocabulary instruction are as follows:
a)      Intentional vocabulary teaching
b)      Specific Word Instruction
-        Selecting Words to Teach
-         Rich and Robust Instruction
c)      Word-Learning Strategies
-        Dictionary Use
-        Morphemic Analysis
-        Cognate Awareness
-        Contextual Analysis
According to the National Reading Panel (2000) says that explicit instruction of vocabulary is highly effective. To develop vocabulary intentionally, students should be explicitly taught both specific words and word-learning strategies. To deepen students' knowledge of word meanings, specific word instruction should be robust. Beck et al., (2002) sees vocabulary in rich contexts provided by authentic texts, rather than in isolated vocabulary drills, produces robust vocabulary learning. National Reading Panel (2000) adds that such instruction often does not begin with a definition, for the ability to give a definition is often the result of knowing what the word means. Rich and robust vocabulary instruction goes beyond definitional knowledge; it gets students actively engaged in using and thinking about word meanings and in creating relationships among words.
Explicit instruction in word-learning strategies gives students tools for independently determining the meanings of unfamiliar words that have not been explicitly introduced in class. Since students encounter so many unfamiliar words in their reading, any help provided by such strategies can be useful.
Word-learning strategies include dictionary use, morphemic analysis, and contextual analysis. For English language learners whose language shares cognates with English, cognate awareness is also an important strategy. Dictionary use teaches students about multiple word meanings, as well as the importance of choosing the appropriate definition to fit the particular context. Morphemic analysis is the process of deriving a word's meaning by analyzing its meaningful parts, or morphemes. Such word parts include root words, prefixes, and suffixes. Contextual analysis involves inferring the meaning of an unfamiliar word by scrutinizing the text surrounding it. Instruction in contextual analysis generally involves teaching students to employ both generic and specific types of context clues.
Media in Language Teaching 
& Types of Media
Media or instructional media can be defined as a tool that can help teacher to deliver their material. James (2010) Categorized media inteaching into three types of media, namely printed media, visual media and audio-visual media.

·         Printed Media
These include text books, magazines, newspaper, journal, bulletins, web page, blogs, etc. They help learners to get more information through reading widely and provide more enjoyment from various cources of facts.
·         Visual Media
These include of photographs, graphics, pictures, maps, models, spacemen, game puzzle, wall charts, etc. This kind of media will be elaborated in the next sections.
·         Audio-Visual Media
These include video and film.Because of the visual element is attractive and commands attention, the sounds produced are much easer to understand by the facial impressions, gestures, pysical background shown. These bring learning becomes closer to real a life situation.
General concept of Game
Teaching should not be always used on one or two media, they can be various, where teacher asked to be creative so that the class will not be passive and students will be stimulated to be more interested in learning and the result expected from the process of teaching and learning will be well transferred to students.
As being stated that game is one of alternatives that can be used to teach English, everyone believes, teaching process through a game will give a fun. Wikipedia (2007) in its article retrieved from internet says that a game is a recreational activity involving one or more players. This can be defined by A) a goal that the players try to reach, B) some set of rules that determines what the players can or can not do. Game is played primarily for entertainment or enjoyment, but may also serve an educational.
Furthermore, www.eiha.co.uk/glossary.html (2007) in its article says, a game is a meeting of two teams playing for a specific length of time for the purpose of declaring a winner through the scoring of goals. The game consists of regular playing time and overtime, if such is required.
Game is one of many teaching strategies can be engaged to foreign language learners, it is believed that it can give an elements of fun to learners. It has been the reason why the writer have been motivated to present a teaching strategy which involves a game as a media for teaching on vocabulary to young learners. The game will be circle games, “games are any games or activities that involve the whole class, sitting in a circle, that the games recycle vocabulary and involve an element of fun”, Joanna Budden, British Council, Spain (2006).
Circle game
Circle games are any games or activity that involve the whole class, sitting in a circle. Many of the games recycle vocabulary and involve an element of fun. Circle games are a great way to encourage the whole class to work together. They also provide an often welcome change in working pattern. They are mostly used with young learners, but teenagers will play them and so will the right kind of adult class: one that doesn't take itself too
Managing circle game with young learners
Circle games can be incorporated into the regular routine of a young learner class. If students are introduced to the idea of working in a whole group from the beginning of a course it is easier to establish the rules and acceptable behavior for this type of activity.
They should be seen by the students as a normal part of the class and clear parameters should be set as to what is and isn't acceptable behavior when participating, in a circle game.
If you have never used any circle games and want to start, set up the class before the students arrive and begin the class with one of the simple activities. It may make a nice change and it also gives you an opportunity to greet each student on arrival and do the register.
Speak to young learners about the importance of listening to fellow students and respecting each other's talking time and turns. To calm lively students and focus them, try some basic TPR activities which demand their concentration. For example, "if you're ready to start the activity, touch your nose", "if you're ready to start the activity, touch your nose’’. if you ready to start game point to the door
When students get to know the routine and the activities you can nominate one of them to start the game and lead it.
A few activity of circle game
A few activities
There are more activities available at try to teach vocabulary using circle game
A.    Chain drawings
  • Give each student a piece of paper and some colored pencils.
  • Tell them that you are going to play some music and you want them to draw whatever comes into their heads.
  • As music is playing, all students should be drawing.
  • After 20 or 30 seconds, stop the music.
  • Students stop drawing and pass their picture to the person to the left of them in the circle.
  • Play the music again and they continue with the drawing the person next to them had started.
  • Stop the music again, pass pictures on and this continues until the end of the song.
  • When you have finished each student will have a picture that several students contributed to.
  • Then it's up to you what to do with the pictures.
    • They can be used to describe to the group, to write a story about, or to pretend they were a dream the student had last night.
    • The rest of the class can try to analyse the meaning of the dream.
  • Use different types of music to get different types of pictures. I've found that reggae and samba produce happy beach scenes and dance music gets futuristic city scenes!
  • If you want to 'force' the pictures towards a topic you are studying, ask some questions about the topic first and get students into thinking about the theme. Beware - with teenagers this activity can be quite an eye-opener as it tends to reveal what is going on in their minds!




B.     One word stories
    
For higher-level groups this can be really fun.
·         Each student adds a word to create a group story.
  • The teacher can begin by saying the first word and in a circle each student adds the next word, without repeating what has come beforehand.
  • Good starting words are "Suddenly" or "Yesterday" to force the story into the past tense.
  • It is great for highlighting word collocations and practising word order. The stories can develop in any number of ways. Some groups may need the teacher to provide punctuation and decide that the sentence should end and a new one should begin.
C.    Change places if......

This is a TPR activity with students in a closed circle, with the teacher in the middle to begin the game.
  • There should always be one less chair than participants.
  • Depending on what you want to revise the teacher says, "Change places if ...... you're wearing trainers."
  • All students who are wearing trainers must stand up, and move to another chair and the teacher should sit on one of the recently vacated seats.
  • The person left without a seat stays in the middle and gives the next command, "Change places if you ...... like pizza" and so it goes on.
Young learners can get very excited, so be careful to incorporate this activity in the class at an appropriate time. It is a definitely a 'warmer' as opposed to a 'cooler' and may be better at the end of a class
D.    Picture consequences
  • Each student needs a piece of paper and a pencil.
  • Make sure students have their paper in portrait (not landscape) and ask students to draw a hat at the top in the middle. When they have finished they should draw two short lines to show where the head begins and then fold over the paper leaving only the two short lines showing.
  • Students then pass the folded paper to their right and the teacher instructs them to draw a face and neck.
  • Students fold, leaving the two lines of the neck peeping out from the fold. Instruct students to draw the body, to the waist. Fold and pass as before.
  • Then they draw to the knees, then fold and pass, then to the feet.
  • It's important to tell students not to cheat and peep at the folded part of the body. That will spoil the fun!
  • Students then unfold the paper and reveal the misfit type character they have created between them.
  • Use the pictures to practise describing people, revise clothes vocabulary or to create role plays.
E.     Written consequences
Similar to picture consequences in the way the activity is conducted but this one creates a story.
  • At each stage, before folding and passing to the student on the right, give these instructions.
  1. Write the name of a man. It can be a famous man or a man everyone in the class knows. (Depending on the group, allow them to put the names of class mates)
  2. Write the name of a woman. It can be a famous woman or a woman everyone in the class knows. (Depending on the group, allow them to put the names of class mates)
  3. Write the name of a place where the two people meet.
  4. When they meet, he says something to her. What does he say? Students write what he says to her.
  5. She replies to the man. What does she say?
  6. What's the consequence of this encounter? What happens?
  7. What's the opinion of the whole story? What does the world say as a comment?
  • The end result is a mixed-up story that can often be amusing.
  • Read yours as an example of how you want the students to tell the story.
  • Then invite students one by one to unfold their stories and read them to the group.
  • Depending on the level you can encourage use of connectors, reported speech etc.
Conclusion
In this paper the writer try to present an idea that with using circle game as media to improve vocabulary ability of young learner especially for elementary school in vocabulary learning. In order to Students are more motivated to do an activity if they are having fun doing it and pleasurable activities get repeated.             Therefore, teacher should give circle game as media to teach them. In addition, the young learner will be happy and fun when their teacher teach by using circle game and they can also improve the students’ motivation in improving their  ability to speak English.











References
Beck et al. (2002). Teaching Vocabulary. www.Ldonline.org/aricle/9943, accessed in July 20, 2007
Budden, Joanna. (2006) circle game British Council: Spain, http://www.teachingenglish.org.uk/think/methodology/circle-games.shtml. accessed in March 16, 2006
Diamond, Linda and Gutlohn, Linda (2006). Teaching Vocabulary.
www.Ldonline.org/aricle/9943.  accessed in July 20, 2007
en.wikipedia.org/wiki/Test_(student_assessment).(2007). Search: Definition of Tests. www.google.co.id/url. accessed in July 21, 2007
en.wikipedia.org/wiki/Game (wikipedia) (2007). Search: Definition of Game. www.google.co.id/url.  accessed in July 19, 2007

graves, Michael ( 2000 ) Teaching vocabulary. www.Ldonline.org/article/9943.
http://wikipedia.org/wiki/quantitative_methodWikipedia.  (2007).  Quantitative research. www.google.co.id/url.  accessed in July 21, 2007





Tidak ada komentar:

Posting Komentar